I'm quite enjoying this game, there is enough generated content to keep returning every time I get butchered in some dark cave :D
I'm playing on Mac using Wine though, and the game crashes pretty often. This could be a Wine issue - I can't really tell. Here are a couple of stacktraces in case you want to take a look:
I may be able to do something better for you: now you can download a native Mac executable, I never posted it because I don't have a Mac to test it on, but if you want to try please, help yourself!
The game launches on Mac just fine - but I think the crash still happens; I got the beachball of death after playing for several minutes. Will try to attach the log if it spits anything out.
Thanks, from the logs it seems to be something at the engine level so I may not be able to do much, I can try reporting it to the Godot devs.
Sorry for bothering you, but have you noticed any pattern in the crashes, like always performing a certain action or with a specific combination of locations+enemies?
Unfortunately, I haven't - it has happened both when I entered coves/towers, and when I explored them.
Another issue that happened to me once was that CPU spiked to 100% - it happened specifically in one cove/tower, and reproduced when I left it and came back. That cove had an unusually long corridor, might be worthy of note :)
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I'm quite enjoying this game, there is enough generated content to keep returning every time I get butchered in some dark cave :D
I'm playing on Mac using Wine though, and the game crashes pretty often. This could be a Wine issue - I can't really tell. Here are a couple of stacktraces in case you want to take a look:
https://pastebin.com/Ukg2zrPd
https://pastebin.com/MfSA0xH2
Thanks a lot for your interest!
I may be able to do something better for you: now you can download a native Mac executable, I never posted it because I don't have a Mac to test it on, but if you want to try please, help yourself!
Cheers.
Thanks a lot for the quick turnaround!
The game launches on Mac just fine - but I think the crash still happens; I got the beachball of death after playing for several minutes. Will try to attach the log if it spits anything out.
Happened again :( Here is the backtrace: https://pastebin.com/zPxvLXW2
Thanks, from the logs it seems to be something at the engine level so I may not be able to do much, I can try reporting it to the Godot devs.
Sorry for bothering you, but have you noticed any pattern in the crashes, like always performing a certain action or with a specific combination of locations+enemies?
Unfortunately, I haven't - it has happened both when I entered coves/towers, and when I explored them.
Another issue that happened to me once was that CPU spiked to 100% - it happened specifically in one cove/tower, and reproduced when I left it and came back. That cove had an unusually long corridor, might be worthy of note :)